MIT study uses gamification techniques to improve teaching

Online learning offers the opportunity to engage a much broader set of students with different learning styles, and to potentially superchar...

Online learning offers the opportunity to engage a much broader set of students with different learning styles, and to potentially supercharge outcomes. A new study at MIT's Sloan School of Management at the MIT Computer Science and Artificial Intelligence Laboratory, finds that educators who borrow ideas and tools from the gaming community can improve their online teaching techniques, and improve learning outcomes for students.

MIT study uses gamification techniques to improve teaching

The ideas and techniques the researchers borrowed from video-game makers include using strong narratives throughout their lectures, providing students with constant streams of input that engage as many of the senses as possible, and giving them opportunities to join in the action to keep them feeling connected.

For example, to build anticipation for class, the study follows the typical gamer's livestream approach of displaying a countdown timer on the course splash page about 30 minutes before the synchronous lectures start. It also plays upbeat music during the final minutes before class to boost energy levels. In addition, the study uses a combination of the "Raise Hand" function in Zoom, polls, breakout sessions, and the chat window to keep students fully engaged at all times, switching tasks and/or scenes once every 15 minutes or so to maintain their attention and interest levels throughout the lecture.

They also found that the lower cost of conducting meetings online provided greater opportunities for networking, mentorship, experiential learning, and career development, based on a course evaluations administered by MIT and the University of Tennessee, along with qualitative feedback from guest speakers and teaching staff. For example, Prof. Lo's students could opt to moderate "fireside" chats with industry leaders, giving them the chance to network and develop mentors. Students also carried out short-term research projects for healthcare companies, which led to several job interviews.
Name

Automotive,6,Business,30,Entertainment,1,Health,12,Lifestyle,2,Luxury,8,News,20,Sports,6,Technology,8,Travel,16,
ltr
item
Yemenee: MIT study uses gamification techniques to improve teaching
MIT study uses gamification techniques to improve teaching
https://1.bp.blogspot.com/-7cIL6cPKgK4/YGeJVOhPofI/AAAAAAAAAa4/y4YFCq7MBmEdFwIl3Ly1pX-FAZbjcFV5wCLcBGAsYHQ/s16000/robot-5947765_1920.jpg
https://1.bp.blogspot.com/-7cIL6cPKgK4/YGeJVOhPofI/AAAAAAAAAa4/y4YFCq7MBmEdFwIl3Ly1pX-FAZbjcFV5wCLcBGAsYHQ/s72-c/robot-5947765_1920.jpg
Yemenee
https://www.yemenee.com/2021/04/mit-study-uses-gamification-techniques.html
https://www.yemenee.com/
https://www.yemenee.com/
https://www.yemenee.com/2021/04/mit-study-uses-gamification-techniques.html
true
5354397631755979288
UTF-8
Loaded All Posts Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS PREMIUM CONTENT IS LOCKED STEP 1: Share to a social network STEP 2: Click the link on your social network Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy Table of Content